Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Normal Draft · 365 days ago
10 / 5 / 15
K / D / A
58.1%
Kill participation
772.5
Damage / min
12,629g
428.6 gold / min
83
40 placed · 6 cleared
30
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHarikasın Anıl#0000
Gragas · Mid
6 / 9 / 7
35.1% KP
31,480
28.6% share
10,670g
174 CS · 5.9/m
frieren buse ˆwˆ#mia
Kalista · Jungle
4 / 10 / 8
32.4% KP
16,792
15.2% share
12,052g
162 CS · 5.5/m
Kişneyen Kivi#Meli
Qiyana · Top
13 / 4 / 3
43.2% KP
27,774
25.2% share
17,638g
248 CS · 8.4/m
zRauNeNxx#TR1
Miss Fortune · ADC
9 / 11 / 7
43.2% KP
24,391
22.1% share
13,912g
220 CS · 7.5/m
N 47 M#47SDF
Blitzcrank · Support
5 / 9 / 7
32.4% KP
9,780
8.9% share
8,781g
27 CS · 0.9/m
Red side
VictoryMC Stalker#TR25
Volibear · Top
2 / 6 / 5
16.3% KP
13,703
11.8% share
13,297g
247 CS · 8.4/m
Dæmon#0000
Lee Sin · Jungle
13 / 7 / 10
53.5% KP
19,462
16.7% share
14,417g
150 CS · 5.1/m
wosnez#TUR
Vladimir · Mid
4 / 11 / 5
20.9% KP
22,633
19.4% share
10,805g
175 CS · 5.9/m
戦 え#000
Kai'Sa · ADC
14 / 8 / 11
58.1% KP
37,964
32.6% share
18,023g
259 CS · 8.8/m
Fang Yuan#333
Pyke · Support
10 / 5 / 15
58.1% KP
22,762
19.5% share
12,629g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
