Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 351 days ago
7 / 6 / 8
K / D / A
53.6%
Kill participation
987.9
Damage / min
11,711g
378.4 gold / min
8
7 placed · 0 cleared
213
6.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLekic#1965
Ambessa · Top
3 / 10 / 1
14.3% KP
21,864
21.6% share
9,535g
201 CS · 6.5/m
nAss#UGNDA
Shaco · Jungle
13 / 6 / 8
75% KP
24,755
24.5% share
15,170g
167 CS · 5.4/m
Fang Yuan#333
Orianna · Mid
7 / 6 / 8
53.6% KP
30,575
30.2% share
11,711g
213 CS · 6.9/m
T1 Zeitnot#BATU
Caitlyn · ADC
3 / 11 / 6
32.1% KP
12,620
12.5% share
10,273g
176 CS · 5.7/m
SettSylasNaafiri#TR1
Sylas · Support
2 / 12 / 8
35.7% KP
11,421
11.3% share
7,881g
33 CS · 1.1/m
Red side
VictoryVicektin#TR8
Pantheon · Top
14 / 2 / 5
42.2% KP
35,544
28.3% share
15,530g
227 CS · 7.3/m
Kanzaki Kaori#TR07
Naafiri · Jungle
10 / 7 / 10
44.4% KP
32,031
25.5% share
13,897g
226 CS · 7.3/m
Undaunted#1337
Cassiopeia · Mid
1 / 12 / 0
2.2% KP
13,153
10.5% share
9,974g
192 CS · 6.2/m
kjlljljkljkljk#tap
Kai'Sa · ADC
18 / 3 / 2
44.4% KP
35,621
28.4% share
18,096g
279 CS · 9/m
victor osimhen#0002
Braum · Support
2 / 4 / 21
51.1% KP
9,175
7.3% share
9,953g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
