Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 351 days ago
5 / 11 / 16
K / D / A
52.5%
Kill participation
883.9
Damage / min
11,856g
352.7 gold / min
77
40 placed · 7 cleared
45
1.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSar Abi Sar#331
Garen · Top
6 / 8 / 9
36.6% KP
26,538
16.3% share
11,602g
156 CS · 4.6/m
So many hate me#AURA
Volibear · Jungle
5 / 10 / 10
36.6% KP
29,914
18.3% share
12,472g
185 CS · 5.5/m
Allah Sama#123
Yasuo · Mid
16 / 4 / 2
43.9% KP
57,438
35.2% share
18,053g
305 CS · 9.1/m
jon jones#MG33
Kai'Sa · ADC
11 / 9 / 11
53.7% KP
42,889
26.3% share
15,460g
217 CS · 6.5/m
MİNNOŞ REİS#TR1
Soraka · Support
3 / 9 / 19
53.7% KP
6,369
3.9% share
9,399g
21 CS · 0.6/m
Red side
VictoryJorge De Guzman#TR1
Urgot · Top
8 / 6 / 14
55% KP
33,435
20.4% share
17,537g
249 CS · 7.4/m
QueenB#444
Kindred · Jungle
20 / 6 / 5
62.5% KP
57,796
35.2% share
19,803g
213 CS · 6.3/m
2084#2586
Sion · Mid
3 / 8 / 6
22.5% KP
19,983
12.2% share
13,522g
239 CS · 7.1/m
Akaza#Kriga
Varus · ADC
4 / 10 / 15
47.5% KP
23,259
14.2% share
12,114g
172 CS · 5.1/m
Fang Yuan#333
Sylas · Support
5 / 11 / 16
52.5% KP
29,715
18.1% share
11,856g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
