Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 351 days ago
13 / 11 / 9
K / D / A
51.2%
Kill participation
648.6
Damage / min
13,616g
413.2 gold / min
79
39 placed · 9 cleared
35
1.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRylzen#RYL
Malphite · Top
8 / 6 / 14
45.8% KP
34,914
20.7% share
13,521g
194 CS · 5.9/m
TrueAlpha Rengar#Alpha
Graves · Jungle
15 / 7 / 12
56.3% KP
38,639
22.9% share
18,427g
241 CS · 7.3/m
Pink Freljord#00000
Mel · Mid
10 / 6 / 7
35.4% KP
34,633
20.5% share
15,770g
225 CS · 6.8/m
Mageykon#TR1
Aphelios · ADC
13 / 15 / 10
47.9% KP
43,519
25.8% share
15,443g
170 CS · 5.2/m
Pull My Lantern#TR1
Rell · Support
2 / 9 / 33
72.9% KP
17,158
10.2% share
11,592g
41 CS · 1.2/m
Red side
DefeatXCott#TR1
Ornn · Top
5 / 8 / 10
34.9% KP
25,162
20% share
13,340g
215 CS · 6.5/m
sykrip#can
Zed · Jungle
12 / 12 / 10
51.2% KP
36,922
29.4% share
17,649g
205 CS · 6.2/m
ozurlu31#sins
Akali · Mid
3 / 6 / 13
37.2% KP
22,172
17.7% share
12,008g
200 CS · 6.1/m
darbeli matkap#çavuş
Jhin · ADC
10 / 11 / 15
58.1% KP
19,902
15.9% share
14,151g
150 CS · 4.6/m
Fang Yuan#333
Pyke · Support
13 / 11 / 9
51.2% KP
21,372
17% share
13,616g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
