Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 351 days ago
12 / 9 / 8
K / D / A
55.6%
Kill participation
1,157.7
Damage / min
15,117g
494.3 gold / min
20
5 placed · 3 cleared
172
5.6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwilight#1907
Gnar · Top
12 / 8 / 7
38.8% KP
29,304
23.9% share
15,291g
191 CS · 6.2/m
Lorén#God
Rengar · Jungle
16 / 6 / 8
49% KP
28,521
23.3% share
15,124g
184 CS · 6/m
Prame#kıck
Viktor · Mid
9 / 4 / 5
28.6% KP
22,553
18.4% share
14,645g
233 CS · 7.6/m
Ushinatta#xxxxx
Kai'Sa · ADC
9 / 9 / 15
49% KP
34,732
28.4% share
15,514g
217 CS · 7.1/m
Yuzaki#Hana
Soraka · Support
3 / 9 / 26
59.2% KP
7,338
6% share
10,428g
19 CS · 0.6/m
Red side
DefeatFütürist#1923
Yasuo · Top
5 / 11 / 9
38.9% KP
30,058
23.8% share
12,907g
222 CS · 7.3/m
Fang Yuan#333
Qiyana · Jungle
12 / 9 / 8
55.6% KP
35,407
28% share
15,117g
172 CS · 5.6/m
Zarix读#8942
Xerath · Mid
5 / 7 / 5
27.8% KP
20,332
16.1% share
11,635g
207 CS · 6.8/m
Firestone#palmX
Lucian · ADC
11 / 12 / 12
63.9% KP
29,632
23.4% share
13,239g
154 CS · 5/m
chill#sybau
Braum · Support
3 / 10 / 16
52.8% KP
11,055
8.7% share
9,708g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
