Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 351 days ago
18 / 10 / 17
K / D / A
70%
Kill participation
1,809.3
Damage / min
19,826g
540.2 gold / min
14
12 placed · 1 cleared
213
5.8 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMrB MrsC#09 11
Zed · Top
11 / 11 / 8
33.3% KP
41,457
20.4% share
14,395g
206 CS · 5.6/m
Taso is Legend#Rank1
Sylas · Jungle
12 / 9 / 10
38.6% KP
34,566
17% share
16,595g
267 CS · 7.3/m
043#EZGG
Naafiri · Mid
23 / 9 / 7
52.6% KP
59,624
29.3% share
19,198g
253 CS · 6.9/m
ily#alisa
Kog'Maw · ADC
11 / 10 / 9
35.1% KP
59,941
29.5% share
15,856g
221 CS · 6/m
Senshii#OHA
Soraka · Support
0 / 11 / 32
56.1% KP
7,575
3.7% share
10,912g
23 CS · 0.6/m
Red side
VictoryFang Yuan#333
Jayce · Top
18 / 10 / 17
70% KP
66,403
34.5% share
19,826g
213 CS · 5.8/m
Mahvolmuş Kral#DaRK
Viego · Jungle
10 / 12 / 20
60% KP
42,840
22.2% share
17,202g
177 CS · 4.8/m
75hz UvnesS#slurp
Ahri · Mid
16 / 13 / 13
58% KP
49,750
25.8% share
19,326g
214 CS · 5.8/m
Feanor#3123
Jinx · ADC
3 / 11 / 15
36% KP
23,094
12% share
14,337g
247 CS · 6.7/m
esru#esru
Lulu · Support
3 / 11 / 32
70% KP
10,626
5.5% share
12,400g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
