Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 351 days ago
14 / 1 / 4
K / D / A
47.4%
Kill participation
1,342.2
Damage / min
13,001g
574.8 gold / min
19
7 placed · 1 cleared
154
6.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat31ÇEKTIMBOSALDIM#TR1
Malphite · Top
1 / 7 / 1
11.1% KP
14,101
19.4% share
7,016g
139 CS · 6.1/m
Feanor#3123
Lee Sin · Jungle
5 / 10 / 3
44.4% KP
13,461
18.5% share
8,109g
112 CS · 5/m
Alizade#1312
LeBlanc · Mid
6 / 7 / 5
61.1% KP
19,960
27.4% share
10,236g
127 CS · 5.6/m
chr1stzxc#8888
Yunara · ADC
5 / 9 / 7
66.7% KP
17,226
23.6% share
9,302g
131 CS · 5.8/m
Corinthian#0007
Nami · Support
1 / 5 / 13
77.8% KP
8,119
11.1% share
6,175g
24 CS · 1.1/m
Red side
VictoryFang Yuan#333
Sylas · Top
14 / 1 / 4
47.4% KP
30,356
31.5% share
13,001g
154 CS · 6.8/m
GotYıkamaBorusu1#3535
Rengar · Jungle
8 / 4 / 10
47.4% KP
16,786
17.4% share
10,845g
159 CS · 7/m
Regulus#GOD
Yasuo · Mid
8 / 7 / 3
28.9% KP
18,653
19.4% share
11,276g
166 CS · 7.3/m
KairosC#RC1
Viktor · ADC
5 / 3 / 13
47.4% KP
26,179
27.2% share
10,965g
176 CS · 7.8/m
esru#esru
Soraka · Support
3 / 3 / 16
50% KP
4,275
4.4% share
8,049g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
