Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 351 days ago
22 / 8 / 11
K / D / A
78.6%
Kill participation
2,005.7
Damage / min
23,013g
567.1 gold / min
26
10 placed · 8 cleared
309
7.6 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFRANKENSTEINNnn#TR1
Malphite · Top
6 / 2 / 13
45.2% KP
29,485
16.1% share
16,095g
281 CS · 6.9/m
MistaYoung#NTHNG
Vi · Jungle
9 / 10 / 16
59.5% KP
40,553
22.2% share
16,109g
242 CS · 6/m
Revan#1335
Orianna · Mid
4 / 5 / 20
57.1% KP
24,333
13.3% share
15,108g
264 CS · 6.5/m
Fang Yuan#333
Lucian · ADC
22 / 8 / 11
78.6% KP
81,397
44.6% share
23,013g
309 CS · 7.6/m
esru#esru
Milio · Support
1 / 7 / 30
73.8% KP
6,805
3.7% share
11,327g
31 CS · 0.8/m
Red side
Defeatdumbuk7#TR34
Volibear · Top
6 / 12 / 9
46.9% KP
32,065
21% share
15,965g
274 CS · 6.8/m
Kledantoss#Tr54
Gwen · Jungle
11 / 11 / 11
68.8% KP
43,221
28.3% share
18,961g
285 CS · 7/m
Cooput#GOAT
Vel'Koz · Mid
6 / 4 / 15
65.6% KP
30,485
20% share
16,155g
289 CS · 7.1/m
akobacca#3131
Draven · ADC
9 / 10 / 6
46.9% KP
39,720
26.1% share
19,225g
297 CS · 7.3/m
Kylie Minogue#kylie
Yuumi · Support
0 / 5 / 26
81.3% KP
6,981
4.6% share
9,753g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
