Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 335 days ago
15 / 9 / 12
K / D / A
44.3%
Kill participation
816.9
Damage / min
13,422g
395.2 gold / min
91
37 placed · 13 cleared
34
1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTacizciyim31#TR31
Sett · Mid
3 / 13 / 6
26.5% KP
15,747
16.1% share
11,814g
203 CS · 6/m
BOKUN 70TIK ALTI#001
Warwick · Jungle
14 / 10 / 8
64.7% KP
25,092
25.7% share
17,595g
169 CS · 5/m
Ringalaniome#TR1
Vladimir · Top
5 / 13 / 9
41.2% KP
27,578
28.2% share
13,113g
198 CS · 5.8/m
AdCarry#tr16
Jhin · ADC
7 / 11 / 10
50% KP
17,017
17.4% share
14,360g
215 CS · 6.3/m
Rejektus#TR1
Rell · Support
5 / 14 / 11
47.1% KP
12,311
12.6% share
10,418g
32 CS · 0.9/m
Red side
VictoryPhyre#Ysl
Vayne · Top
10 / 5 / 13
37.7% KP
61,153
27.1% share
17,279g
218 CS · 6.4/m
Aşkım Çok Pardon#DON52
Malphite · Jungle
9 / 5 / 14
37.7% KP
31,186
13.8% share
16,931g
252 CS · 7.4/m
UNKNOWN PLAYER#TR21
Ambessa · Mid
20 / 7 / 4
39.3% KP
63,977
28.4% share
17,746g
218 CS · 6.4/m
SettsGoodBoy#çapi
Lux · ADC
7 / 8 / 23
49.2% KP
41,178
18.3% share
13,847g
174 CS · 5.1/m
Fang Yuan#333
Pyke · Support
15 / 9 / 12
44.3% KP
27,748
12.3% share
13,422g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
