Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 335 days ago
3 / 10 / 10
K / D / A
37.1%
Kill participation
1,108.7
Damage / min
12,292g
361 gold / min
25
13 placed · 2 cleared
201
5.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFang Yuan#333
Zaahen · Top
3 / 10 / 10
37.1% KP
37,752
24.9% share
12,292g
201 CS · 5.9/m
luciddrxam#xxxx
Ekko · Jungle
14 / 6 / 13
77.1% KP
41,763
27.6% share
19,007g
246 CS · 7.2/m
NGYALAUNZK#EUW
Qiyana · Mid
9 / 11 / 6
42.9% KP
31,690
20.9% share
16,500g
264 CS · 7.8/m
daewi#nox
Seraphine · ADC
6 / 10 / 8
40% KP
27,677
18.3% share
16,350g
218 CS · 6.4/m
sunlover#TR2
Sona · Support
3 / 13 / 13
45.7% KP
12,638
8.3% share
9,728g
31 CS · 0.9/m
Red side
VictoryNACIYEMM#TR1
Ornn · Top
2 / 7 / 12
28% KP
25,321
14.7% share
11,970g
200 CS · 5.9/m
inevitableXD#0000
Hecarim · Jungle
17 / 4 / 10
54% KP
44,998
26.2% share
18,618g
293 CS · 8.6/m
dueno#sxru
Fizz · Mid
9 / 9 / 7
32% KP
28,254
16.4% share
12,644g
173 CS · 5.1/m
SasukEnes#003
Smolder · ADC
15 / 6 / 15
60% KP
47,461
27.6% share
17,695g
295 CS · 8.7/m
ÇiftçiBob#lol
Brand · Support
7 / 9 / 18
50% KP
25,864
15% share
11,439g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
