Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 334 days ago
27 / 6 / 10
K / D / A
78.7%
Kill participation
1,860.4
Damage / min
21,916g
687 gold / min
27
6 placed · 3 cleared
198
6.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSw4q#1734
Cassiopeia · Top
10 / 7 / 2
28.6% KP
26,850
20.8% share
16,055g
259 CS · 8.1/m
tomi33#togi
Graves · Jungle
16 / 8 / 8
57.1% KP
37,711
29.2% share
18,179g
212 CS · 6.6/m
losers cry#its u
Ahri · Mid
3 / 16 / 9
28.6% KP
20,193
15.6% share
11,565g
173 CS · 5.4/m
simba latte#123
Lucian · ADC
12 / 10 / 10
52.4% KP
35,645
27.6% share
15,632g
238 CS · 7.5/m
TAK TAK TAK#CcC
Nami · Support
1 / 6 / 22
54.8% KP
8,915
6.9% share
9,751g
22 CS · 0.7/m
Red side
VictoryJaime Lannister#NOBLE
Zaahen · Top
4 / 8 / 3
14.9% KP
18,179
12.7% share
12,758g
197 CS · 6.2/m
Fang Yuan#333
Jayce · Jungle
27 / 6 / 10
78.7% KP
59,348
41.3% share
21,916g
198 CS · 6.2/m
NGYALAUNZK#EUW
Taliyah · Mid
11 / 10 / 16
57.4% KP
41,019
28.6% share
16,976g
246 CS · 7.7/m
bark if you want#bark
Jinx · ADC
2 / 13 / 10
25.5% KP
17,244
12% share
12,102g
244 CS · 7.6/m
OGC Gloryiuz#3131
Blitzcrank · Support
3 / 5 / 20
48.9% KP
7,769
5.4% share
9,283g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
