Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 333 days ago
18 / 3 / 6
K / D / A
53.3%
Kill participation
1,566.4
Damage / min
15,121g
605.2 gold / min
15
8 placed · 3 cleared
208
8.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKhaslana#明日のため
Zaahen · Top
3 / 9 / 9
57.1% KP
16,859
20.1% share
10,114g
175 CS · 7/m
luciddrxam#xxxx
Talon · Jungle
7 / 7 / 9
76.2% KP
18,222
21.7% share
14,218g
234 CS · 9.4/m
Alex Mercer#1v9
Malzahar · Mid
4 / 7 / 6
47.6% KP
18,197
21.7% share
10,639g
176 CS · 7/m
Shingettsu#TR1
Varus · ADC
3 / 11 / 7
47.6% KP
13,021
15.5% share
7,939g
121 CS · 4.8/m
Estorea#TR1
Elise · Support
4 / 11 / 9
61.9% KP
17,541
20.9% share
8,546g
47 CS · 1.9/m
Red side
VictoryDhave#ave
Irelia · Top
9 / 7 / 5
31.1% KP
20,547
20.3% share
14,641g
195 CS · 7.8/m
VEST#vest7
Nocturne · Jungle
7 / 6 / 11
40% KP
17,355
17.2% share
11,288g
177 CS · 7.1/m
ClutchNツ#0000
Zoe · Mid
9 / 3 / 7
35.6% KP
16,533
16.3% share
10,555g
145 CS · 5.8/m
Fang Yuan#333
Lucian · ADC
18 / 3 / 6
53.3% KP
39,135
38.7% share
15,121g
208 CS · 8.3/m
Bosco#性惡魔1
Yuumi · Support
2 / 2 / 26
62.2% KP
7,585
7.5% share
8,656g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
