Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Summoner's Rift · 321 days ago
14 / 7 / 5
K / D / A
59.4%
Kill participation
1,155.9
Damage / min
18,215g
762.7 gold / min
15
3 placed · 1 cleared
210
8.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAHTAPOT İLHAN#TR1
Trundle · Top
6 / 8 / 3
20.5% KP
17,594
16.4% share
16,828g
177 CS · 7.4/m
DürümcüShenUsta#FRENS
Rengar · Jungle
13 / 7 / 3
36.4% KP
28,003
26.1% share
16,958g
159 CS · 6.7/m
Alectryon#TR1
Annie · Mid
10 / 3 / 5
34.1% KP
26,006
24.2% share
16,427g
157 CS · 6.6/m
bordo otzubirci#31ask
Kai'Sa · ADC
12 / 6 / 4
36.4% KP
22,224
20.7% share
16,256g
170 CS · 7.1/m
BABCİENDER#4770
Morgana · Support
3 / 8 / 12
34.1% KP
13,523
12.6% share
15,172g
45 CS · 1.9/m
Red side
Defeatsormanehaldeyim#1309
Ashe · Top
4 / 9 / 9
40.6% KP
16,699
17.8% share
14,325g
104 CS · 4.4/m
Fang Yuan#333
Zeri · Jungle
14 / 7 / 5
59.4% KP
27,606
29.4% share
18,215g
210 CS · 8.8/m
LeviAckerman#2mm
Yone · Mid
2 / 11 / 3
15.6% KP
11,428
12.2% share
13,402g
119 CS · 5/m
デーモンハンター#TR11
Draven · ADC
6 / 8 / 5
34.4% KP
18,901
20.2% share
14,774g
122 CS · 5.1/m
kanyewestbabam#TR1
Veigar · Support
6 / 9 / 8
43.8% KP
19,144
20.4% share
15,795g
96 CS · 4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
