Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 318 days ago
14 / 3 / 5
K / D / A
59.4%
Kill participation
940.2
Damage / min
13,872g
461.4 gold / min
30
12 placed · 4 cleared
184
6.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatget talented#TR1
Akali · Top
11 / 3 / 1
41.4% KP
30,223
27.1% share
13,297g
198 CS · 6.6/m
MacCutCheoN#TR1
Lee Sin · Jungle
4 / 6 / 7
37.9% KP
18,738
16.8% share
11,766g
177 CS · 5.9/m
TOTOROßKO#TOTOS
Mel · Mid
7 / 6 / 3
34.5% KP
28,484
25.5% share
12,216g
218 CS · 7.3/m
YALABABAZURF#TR1
Miss Fortune · ADC
5 / 10 / 5
34.5% KP
21,378
19.1% share
11,816g
202 CS · 6.7/m
eclipse#15ff
Karma · Support
2 / 7 / 12
48.3% KP
12,863
11.5% share
8,464g
18 CS · 0.6/m
Red side
Victorybipolar uzay#2003
Syndra · Top
8 / 9 / 2
31.3% KP
22,650
21.7% share
13,486g
220 CS · 7.3/m
StephenNoWalking#NAKED
Naafiri · Jungle
5 / 4 / 12
53.1% KP
14,684
14.1% share
12,011g
186 CS · 6.2/m
Fang Yuan#333
Ekko · Mid
14 / 3 / 5
59.4% KP
28,269
27.1% share
13,872g
184 CS · 6.1/m
balfouri baboon#blue
Smolder · ADC
5 / 7 / 13
56.3% KP
33,385
32% share
12,849g
232 CS · 7.7/m
esru#esru
Milio · Support
0 / 6 / 23
71.9% KP
5,261
5% share
7,982g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
