Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 316 days ago
5 / 5 / 14
K / D / A
39.6%
Kill participation
843.1
Damage / min
13,516g
462.6 gold / min
24
11 placed · 1 cleared
200
6.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNACIYEMM#TR1
Malzahar · Mid
10 / 4 / 14
50% KP
29,038
21.4% share
13,540g
204 CS · 7/m
amiss#777
Lillia · Jungle
14 / 2 / 14
58.3% KP
39,732
29.3% share
15,875g
241 CS · 8.2/m
Fang Yuan#333
Irelia · Top
5 / 5 / 14
39.6% KP
24,633
18.2% share
13,516g
200 CS · 6.8/m
K1NG DOĞUKAN#TR1
Xayah · ADC
14 / 8 / 9
47.9% KP
27,478
20.3% share
13,951g
196 CS · 6.7/m
SasukEnes#003
Rakan · Support
5 / 9 / 29
70.8% KP
14,544
10.7% share
10,027g
21 CS · 0.7/m
Red side
DefeatCHA OLUP SALICAM#Tedi
Jax · Top
1 / 9 / 5
21.4% KP
21,308
19.5% share
9,372g
188 CS · 6.4/m
Edwyn Stark#FB07
Wukong · Jungle
5 / 10 / 12
60.7% KP
27,131
24.9% share
11,117g
126 CS · 4.3/m
Dhave#ave
LeBlanc · Mid
19 / 6 / 6
89.3% KP
36,985
33.9% share
17,135g
183 CS · 6.3/m
hasut#sut
Kai'Sa · ADC
3 / 11 / 8
39.3% KP
18,116
16.6% share
10,701g
208 CS · 7.1/m
Reo Mikage#凪誠士郎
Soraka · Support
0 / 12 / 19
67.9% KP
5,551
5.1% share
7,745g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
