Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 315 days ago
11 / 5 / 6
K / D / A
48.6%
Kill participation
999.5
Damage / min
15,671g
530 gold / min
12
5 placed · 1 cleared
268
9.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRodman Dennis#4444
Smolder · Top
1 / 11 / 3
15.4% KP
12,349
12.3% share
10,258g
205 CS · 6.9/m
bf hot#TR1
Wukong · Jungle
10 / 5 / 5
57.7% KP
22,129
22.1% share
13,701g
161 CS · 5.4/m
kayn kilelri sal#2 8 4
Mel · Mid
5 / 9 / 3
30.8% KP
23,764
23.7% share
13,431g
240 CS · 8.1/m
Guatex#TR1
Seraphine · ADC
9 / 5 / 10
73.1% KP
32,582
32.6% share
13,423g
211 CS · 7.1/m
esporcuolamadım#jgkng
Tahm Kench · Support
1 / 6 / 14
57.7% KP
9,240
9.2% share
7,620g
38 CS · 1.3/m
Red side
VictoryDemirBükücü#Tr41
Darius · Top
12 / 4 / 5
48.6% KP
24,204
26.3% share
15,741g
223 CS · 7.5/m
我不和土耳其人说话#你应该自杀
Naafiri · Jungle
4 / 4 / 11
42.9% KP
12,786
13.9% share
11,752g
202 CS · 6.8/m
Fang Yuan#333
Ekko · Mid
11 / 5 / 6
48.6% KP
29,553
32.1% share
15,671g
268 CS · 9.1/m
Pamâtny#1903
Kai'Sa · ADC
6 / 5 / 8
40% KP
17,430
19% share
13,746g
233 CS · 7.9/m
Suflör#2105
Thresh · Support
2 / 8 / 16
51.4% KP
7,975
8.7% share
8,545g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
