Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 314 days ago
16 / 6 / 8
K / D / A
50%
Kill participation
1,579.7
Damage / min
18,734g
544.1 gold / min
27
11 placed · 9 cleared
274
8 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLuiz#DOMAL
Aatrox · Top
6 / 6 / 16
45.8% KP
26,852
16.4% share
14,591g
204 CS · 5.9/m
Voice#CSX
Sylas · Jungle
16 / 4 / 13
60.4% KP
44,370
27.2% share
18,707g
251 CS · 7.3/m
kenkashi#777
Irelia · Mid
7 / 13 / 15
45.8% KP
30,462
18.6% share
13,243g
195 CS · 5.7/m
Fang Yuan#333
Lucian · ADC
16 / 6 / 8
50% KP
54,395
33.3% share
18,734g
274 CS · 8/m
griffith#0006
Milio · Support
3 / 4 / 32
72.9% KP
7,278
4.5% share
11,150g
28 CS · 0.8/m
Red side
DefeatSasukEnes#003
Gnar · Top
5 / 15 / 9
42.4% KP
32,140
20.8% share
12,571g
152 CS · 4.4/m
xia ghul zhea#733
Naafiri · Jungle
11 / 8 / 6
51.5% KP
32,760
21.2% share
16,017g
228 CS · 6.6/m
NACIYEMM#TR1
Malzahar · Mid
4 / 9 / 13
51.5% KP
33,843
21.9% share
14,547g
267 CS · 7.8/m
Furuk#1907
Jhin · ADC
10 / 11 / 7
51.5% KP
27,674
17.9% share
14,309g
220 CS · 6.4/m
İTÜAYAZAĞAKAMPÜS#TR1
Bard · Support
3 / 5 / 20
69.7% KP
27,883
18.1% share
10,432g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
