Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 311 days ago
11 / 9 / 8
K / D / A
50%
Kill participation
910.9
Damage / min
17,826g
514.7 gold / min
18
2 placed · 3 cleared
215
6.2 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySource#001
Gnar · Top
0 / 12 / 9
17.3% KP
28,437
16% share
11,309g
213 CS · 6.2/m
Phyros#5858
Malphite · Jungle
14 / 5 / 13
51.9% KP
41,548
23.4% share
17,244g
257 CS · 7.4/m
onuray#TR1
Fizz · Mid
22 / 6 / 9
59.6% KP
50,977
28.7% share
18,475g
216 CS · 6.2/m
Deligedogru#3131
Jhin · ADC
14 / 6 / 11
48.1% KP
47,693
26.8% share
17,045g
274 CS · 7.9/m
randomsup73#733
Ivern · Support
2 / 10 / 28
57.7% KP
9,130
5.1% share
10,752g
45 CS · 1.3/m
Red side
DefeatAbiportif#TR121
Cho'Gath · Top
7 / 5 / 15
57.9% KP
26,677
18.1% share
13,043g
180 CS · 5.2/m
Fang Yuan#333
Qiyana · Jungle
11 / 9 / 8
50% KP
31,548
21.4% share
17,826g
215 CS · 6.2/m
Eien#Tr05
Garen · Mid
11 / 15 / 1
31.6% KP
41,593
28.2% share
18,336g
241 CS · 7/m
Novaiser#000
Ezreal · ADC
2 / 12 / 9
28.9% KP
22,324
15.2% share
12,027g
225 CS · 6.5/m
Abdülrezzak v3#abd
Mel · Support
7 / 11 / 7
36.8% KP
25,173
17.1% share
12,165g
76 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
