Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 311 days ago
8 / 10 / 12
K / D / A
40.8%
Kill participation
1,144.6
Damage / min
16,094g
455.5 gold / min
26
12 placed · 2 cleared
255
7.2 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryONU ANLAMAK#GNX
Gangplank · Top
10 / 9 / 16
41.3% KP
29,997
17.7% share
15,392g
145 CS · 4.1/m
Cleithkel#TR1
Rengar · Jungle
25 / 6 / 9
54% KP
59,196
34.9% share
21,600g
233 CS · 6.6/m
FTD#159
Fizz · Mid
10 / 10 / 3
20.6% KP
24,658
14.5% share
14,873g
240 CS · 6.8/m
Ascension#evoX
Kai'Sa · ADC
17 / 11 / 11
44.4% KP
43,272
25.5% share
18,587g
238 CS · 6.7/m
FURYBERKEHN#TR1
Nautilus · Support
1 / 13 / 27
44.4% KP
12,458
7.3% share
11,311g
20 CS · 0.6/m
Red side
DefeatFang Yuan#333
Lucian · Top
8 / 10 / 12
40.8% KP
40,441
27.9% share
16,094g
255 CS · 7.2/m
montanayaku#TR1
Talon · Jungle
8 / 13 / 14
44.9% KP
21,311
14.7% share
14,242g
219 CS · 6.2/m
9Tails1Cup#6821
Ahri · Mid
11 / 11 / 15
53.1% KP
24,702
17% share
14,690g
194 CS · 5.5/m
Renji#444
Ezreal · ADC
19 / 9 / 9
57.1% KP
37,706
26% share
19,620g
178 CS · 5/m
ISaNSaRI#TR1
Vel'Koz · Support
3 / 20 / 16
38.8% KP
21,041
14.5% share
9,920g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
