Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 310 days ago
11 / 3 / 15
K / D / A
60.5%
Kill participation
1,273.5
Damage / min
16,257g
536.5 gold / min
17
12 placed · 0 cleared
229
7.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwift Exile#Riven
Riven · Top
6 / 14 / 2
20.5% KP
23,026
17.7% share
9,069g
121 CS · 4/m
Encorist#encor
Sylas · Jungle
10 / 10 / 11
53.8% KP
36,490
28.1% share
12,859g
182 CS · 6/m
167#0609
Yasuo · Mid
3 / 8 / 12
38.5% KP
23,155
17.8% share
11,574g
197 CS · 6.5/m
ALPERN NAPIYOSON#ADC
Kai'Sa · ADC
18 / 5 / 13
79.5% KP
34,219
26.4% share
15,809g
228 CS · 7.5/m
esporcuolamadım#jgkng
Nautilus · Support
2 / 6 / 27
74.4% KP
12,856
9.9% share
9,474g
23 CS · 0.8/m
Red side
VictoryFang Yuan#333
Zaahen · Top
11 / 3 / 15
60.5% KP
38,586
30.9% share
16,257g
229 CS · 7.6/m
Nomad#gdxer
Hecarim · Jungle
19 / 7 / 12
72.1% KP
37,067
29.7% share
18,887g
265 CS · 8.7/m
Winston#Junga
Diana · Mid
5 / 12 / 10
34.9% KP
26,031
20.9% share
12,638g
168 CS · 5.5/m
öyleymiş#tmmm
Miss Fortune · ADC
6 / 9 / 10
37.2% KP
15,504
12.4% share
14,843g
207 CS · 6.8/m
Celaena#3131
Yuumi · Support
2 / 8 / 28
69.8% KP
7,567
6.1% share
9,230g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
