Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 306 days ago
8 / 11 / 9
K / D / A
58.6%
Kill participation
760.8
Damage / min
10,960g
448.3 gold / min
39
20 placed · 2 cleared
83
3.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKisuke#1v9Qi
Riven · Top
4 / 10 / 3
24.1% KP
12,195
14.8% share
9,247g
182 CS · 7.4/m
Shigaraki#MRT
Qiyana · Jungle
3 / 9 / 13
55.2% KP
16,609
20.2% share
9,307g
140 CS · 5.7/m
akanaelchavo#99d0g
Syndra · Mid
4 / 13 / 6
34.5% KP
12,333
15% share
8,260g
113 CS · 4.6/m
Scorth#2906
Caitlyn · ADC
10 / 9 / 9
65.5% KP
22,428
27.3% share
13,882g
161 CS · 6.6/m
Fang Yuan#333
Mel · Support
8 / 11 / 9
58.6% KP
18,602
22.6% share
10,960g
83 CS · 3.4/m
Red side
VictoryMT25#IRGAT
Malphite · Top
7 / 4 / 6
25% KP
14,996
14.6% share
12,026g
155 CS · 6.3/m
KALOBITAR FUN R1#MADEN
Lee Sin · Jungle
19 / 3 / 5
46.2% KP
25,524
24.8% share
15,662g
181 CS · 7.4/m
NGYALAUNZK#EUW
Akali · Mid
17 / 7 / 11
53.8% KP
31,976
31.1% share
13,692g
167 CS · 6.8/m
sharingan eyez#333
Kalista · ADC
8 / 10 / 13
40.4% KP
22,787
22.1% share
12,052g
175 CS · 7.2/m
mirina#mel
Lulu · Support
1 / 5 / 29
57.7% KP
7,658
7.4% share
8,662g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
