Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 301 days ago
8 / 6 / 2
K / D / A
27.8%
Kill participation
1,005.1
Damage / min
17,253g
557.7 gold / min
17
10 placed · 1 cleared
243
7.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAiZeNSoSUkE#1481
Shen · Top
2 / 6 / 10
33.3% KP
15,037
12.7% share
11,179g
191 CS · 6.2/m
Kemosahbe#TR1
Fiddlesticks · Jungle
9 / 2 / 12
58.3% KP
28,833
24.3% share
13,899g
202 CS · 6.5/m
Fang Yuan#333
Gwen · Mid
8 / 6 / 2
27.8% KP
31,090
26.2% share
17,253g
243 CS · 7.9/m
UnIucky Lose#TR1
Lucian · ADC
17 / 3 / 5
61.1% KP
35,453
29.9% share
16,661g
241 CS · 7.8/m
Foyaa#sup
Nami · Support
0 / 2 / 19
52.8% KP
8,265
7% share
8,856g
20 CS · 0.6/m
Red side
Defeatloresy#laaan
Mordekaiser · Top
6 / 7 / 2
42.1% KP
28,008
28.2% share
11,770g
223 CS · 7.2/m
Êucliwood#TR1
Evelynn · Jungle
7 / 10 / 2
47.4% KP
23,861
24% share
11,370g
142 CS · 4.6/m
floor jansen#floor
Zoe · Mid
2 / 6 / 8
52.6% KP
26,992
27.2% share
12,583g
243 CS · 7.9/m
Cursê#ADCry
Kai'Sa · ADC
4 / 9 / 2
31.6% KP
16,802
16.9% share
11,757g
220 CS · 7.1/m
UZAYLIKAHRAMAN#TR1
Milio · Support
0 / 4 / 7
36.8% KP
3,735
3.8% share
6,895g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
