Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 301 days ago
9 / 10 / 9
K / D / A
69.2%
Kill participation
1,205.7
Damage / min
16,541g
550.1 gold / min
19
10 placed · 1 cleared
221
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHeadCutterPP#TR1
Ornn · Top
1 / 5 / 4
19.2% KP
12,987
14.3% share
9,072g
172 CS · 5.7/m
Cevo#sivo
Rengar · Jungle
11 / 9 / 2
50% KP
19,262
21.2% share
15,240g
227 CS · 7.5/m
Fang Yuan#333
Naafiri · Mid
9 / 10 / 9
69.2% KP
36,250
39.9% share
16,541g
221 CS · 7.4/m
Rossa Corsa#ALF
Kai'Sa · ADC
5 / 9 / 6
42.3% KP
14,668
16.1% share
12,207g
211 CS · 7/m
EAtron#abcd1
Braum · Support
0 / 10 / 12
46.2% KP
7,743
8.5% share
6,990g
16 CS · 0.5/m
Red side
VictorycoLSwaG#3169
Darius · Top
5 / 6 / 7
28.6% KP
21,861
16.5% share
11,721g
182 CS · 6.1/m
öyle biri işte#1999
Jayce · Jungle
15 / 4 / 14
69% KP
32,526
24.6% share
19,515g
253 CS · 8.4/m
evtbn#erdem
Ryze · Mid
6 / 6 / 12
42.9% KP
23,070
17.4% share
12,309g
200 CS · 6.7/m
Bugg#TR1
Miss Fortune · ADC
15 / 4 / 12
64.3% KP
33,572
25.4% share
16,733g
236 CS · 7.8/m
shadow rɑper#aika
Seraphine · Support
1 / 6 / 30
73.8% KP
21,290
16.1% share
10,503g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
