Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 301 days ago
11 / 14 / 8
K / D / A
50%
Kill participation
857
Damage / min
16,583g
475.6 gold / min
88
47 placed · 6 cleared
107
3.1 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybetter jung#2398
Aatrox · Top
2 / 9 / 7
16.7% KP
20,616
13.6% share
12,444g
238 CS · 6.8/m
AragornSkywalker#Terim
Talon · Jungle
16 / 10 / 10
48.1% KP
32,269
21.3% share
17,824g
214 CS · 6.1/m
lirika alper#sapık
Singed · Mid
16 / 8 / 8
44.4% KP
42,366
27.9% share
18,765g
263 CS · 7.5/m
Bugg#TR1
Jhin · ADC
16 / 2 / 13
53.7% KP
34,468
22.7% share
19,738g
242 CS · 6.9/m
evtbn#erdem
Vel'Koz · Support
4 / 9 / 20
44.4% KP
21,984
14.5% share
11,398g
41 CS · 1.2/m
Red side
DefeatFluco#TR1
Yone · Top
6 / 6 / 5
28.9% KP
31,403
21.2% share
13,914g
250 CS · 7.2/m
öyle biri işte#1999
Malphite · Jungle
6 / 7 / 11
44.7% KP
24,812
16.8% share
13,890g
248 CS · 7.1/m
kavun#0001
Annie · Mid
9 / 12 / 6
39.5% KP
35,400
23.9% share
13,336g
193 CS · 5.5/m
mental ad#1337
Yasuo · ADC
6 / 15 / 9
39.5% KP
26,514
17.9% share
12,016g
171 CS · 4.9/m
Fang Yuan#333
Naafiri · Support
11 / 14 / 8
50% KP
29,882
20.2% share
16,583g
107 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
