Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 297 days ago
14 / 8 / 16
K / D / A
78.9%
Kill participation
1,014
Damage / min
15,093g
431.2 gold / min
114
48 placed · 15 cleared
56
1.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory龍龍龍龍龍龍龍龍龍龍龍龍龍龍龍龍#CARL
Yorick · Top
4 / 6 / 14
41.9% KP
30,141
21.9% share
17,256g
278 CS · 7.9/m
Noctiel#NOXIA
Diana · Jungle
16 / 8 / 17
76.7% KP
38,301
27.8% share
18,337g
238 CS · 6.8/m
Foreversuo#Yucin
Yasuo · Mid
7 / 6 / 13
46.5% KP
25,531
18.5% share
14,967g
241 CS · 6.9/m
adc oynamicam#Mith
Caitlyn · ADC
12 / 8 / 9
48.8% KP
30,476
22.1% share
17,457g
224 CS · 6.4/m
Wylond#TR1
Karma · Support
4 / 10 / 30
79.1% KP
13,412
9.7% share
11,720g
24 CS · 0.7/m
Red side
DefeatMeymet#TR1
Gnar · Top
3 / 8 / 11
36.8% KP
26,425
16.9% share
12,309g
219 CS · 6.3/m
Lavender#TR0
Fizz · Jungle
10 / 8 / 7
44.7% KP
27,282
17.4% share
15,929g
236 CS · 6.7/m
Imagine Ejder#TR1
Yone · Mid
5 / 7 / 9
36.8% KP
24,326
15.5% share
13,502g
228 CS · 6.5/m
HAHAJANNA XD#TR1
Kog'Maw · ADC
6 / 12 / 13
50% KP
43,229
27.6% share
14,612g
231 CS · 6.6/m
Fang Yuan#333
Elise · Support
14 / 8 / 16
78.9% KP
35,490
22.6% share
15,093g
56 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
