Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 297 days ago
8 / 7 / 7
K / D / A
38.5%
Kill participation
839.5
Damage / min
15,342g
463.3 gold / min
21
6 placed · 5 cleared
258
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnivia or #TR1
Anivia · Top
6 / 12 / 8
35.9% KP
14,538
12.3% share
12,577g
200 CS · 6/m
7orange#7oops
Lee Sin · Jungle
9 / 12 / 11
51.3% KP
23,779
20.1% share
14,249g
187 CS · 5.6/m
Fang Yuan#333
Ryze · Mid
8 / 7 / 7
38.5% KP
27,802
23.5% share
15,342g
258 CS · 7.8/m
MARAKODDDDDDDDDD#XDXD
Caitlyn · ADC
12 / 12 / 6
46.2% KP
27,864
23.5% share
16,835g
248 CS · 7.5/m
hunting season#333
Lux · Support
4 / 7 / 18
56.4% KP
24,468
20.7% share
10,926g
80 CS · 2.4/m
Red side
VictoryScrambled#0606
Ambessa · Top
11 / 9 / 9
40% KP
39,814
26.4% share
19,753g
248 CS · 7.5/m
BAY ANDERSON#11111
Diana · Jungle
8 / 7 / 20
56% KP
27,878
18.5% share
15,218g
220 CS · 6.6/m
ThunderMagics#TR1
Zilean · Mid
5 / 6 / 22
54% KP
24,577
16.3% share
12,943g
173 CS · 5.2/m
Watch And Learn#easy
Corki · ADC
11 / 6 / 10
42% KP
27,429
18.2% share
14,555g
172 CS · 5.2/m
Wyxar#TR1
Elise · Support
15 / 11 / 9
48% KP
31,345
20.8% share
14,951g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
