Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Ranked Solo/Duo · 296 days ago
6 / 4 / 9
K / D / A
33.3%
Kill participation
950.5
Damage / min
11,015g
496.9 gold / min
11
7 placed · 0 cleared
141
6.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuhammekaiser#TR571
Warwick · Top
7 / 11 / 3
66.7% KP
9,082
18.6% share
9,271g
77 CS · 3.5/m
ÇAPINIZ YETMEZ#7777
Jayce · Jungle
2 / 8 / 2
26.7% KP
9,994
20.5% share
8,951g
174 CS · 7.8/m
Lethalityx#TR1
Viktor · Mid
2 / 8 / 3
33.3% KP
13,143
27% share
7,642g
158 CS · 7.1/m
ษฑฬพโณวฒฤมฐฆฯ丶ζー#ษพฬメษ
Zeri · ADC
3 / 11 / 2
33.3% KP
10,607
21.8% share
7,451g
135 CS · 6.1/m
Gehrman Sparrow#483
Yuumi · Support
1 / 8 / 7
53.3% KP
5,935
12.2% share
5,414g
8 CS · 0.4/m
Red side
VictoryFang Yuan#333
Kennen · Top
6 / 4 / 9
33.3% KP
21,069
23.1% share
11,015g
141 CS · 6.4/m
SenTELLo Şamil#TR1
Naafiri · Jungle
12 / 0 / 9
46.7% KP
18,870
20.7% share
12,581g
155 CS · 7/m
paket servis#kurye
Akshan · Mid
17 / 4 / 6
51.1% KP
26,211
28.7% share
12,310g
158 CS · 7.1/m
taşıyamıyom#5252
Jinx · ADC
10 / 2 / 13
51.1% KP
14,194
15.5% share
11,285g
157 CS · 7.1/m
Makakvi#0001
Blitzcrank · Support
0 / 5 / 25
55.6% KP
10,943
12% share
7,041g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
