Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 295 days ago
22 / 1 / 14
K / D / A
70.6%
Kill participation
1,727.9
Damage / min
15,185g
546.2 gold / min
14
2 placed · 2 cleared
157
5.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat22 tuu many#TR1
Jax · Top
1 / 9 / 3
26.7% KP
19,102
21.6% share
10,737g
230 CS · 8.3/m
not rook#bombo
Diana · Jungle
5 / 13 / 0
33.3% KP
16,008
18.1% share
10,271g
169 CS · 6.1/m
Desert Rose#8901
Malzahar · Mid
0 / 11 / 2
13.3% KP
18,273
20.7% share
9,228g
207 CS · 7.4/m
OGC Scratch#2539
Kalista · ADC
8 / 10 / 2
66.7% KP
23,001
26% share
12,677g
183 CS · 6.6/m
DeugrechaFF#LEV
Blitzcrank · Support
1 / 8 / 11
80% KP
12,064
13.6% share
7,593g
24 CS · 0.9/m
Red side
Victorymt07#556
Dr. Mundo · Top
8 / 4 / 10
35.3% KP
25,043
20.5% share
14,557g
222 CS · 8/m
Ben#000q
Shaco · Jungle
12 / 1 / 9
41.2% KP
19,773
16.2% share
13,904g
193 CS · 6.9/m
Fang Yuan#333
LeBlanc · Mid
22 / 1 / 14
70.6% KP
48,037
39.4% share
15,185g
157 CS · 5.6/m
internet kizi#Messi
Ashe · ADC
8 / 4 / 13
41.2% KP
24,138
19.8% share
12,521g
208 CS · 7.5/m
eskiler tanır#messi
Milio · Support
1 / 5 / 23
47.1% KP
5,005
4.1% share
8,088g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
