Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 294 days ago
8 / 9 / 19
K / D / A
67.5%
Kill participation
1,196.7
Damage / min
19,269g
458.8 gold / min
10
6 placed · 1 cleared
304
7.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdopamine#bcode
Akali · Top
14 / 9 / 10
44.4% KP
45,510
27.7% share
17,424g
196 CS · 4.7/m
QreenWich#1997
Viego · Jungle
12 / 8 / 11
42.6% KP
28,074
17.1% share
18,992g
294 CS · 7/m
Asshiaz#ASHAZ
LeBlanc · Mid
19 / 11 / 8
50% KP
51,823
31.6% share
15,244g
126 CS · 3/m
Killstation#殺戮站
Yunara · ADC
9 / 7 / 14
42.6% KP
35,184
21.4% share
20,385g
340 CS · 8.1/m
Çekirdek#テオビ
Soraka · Support
0 / 5 / 26
48.1% KP
3,595
2.2% share
10,650g
31 CS · 0.7/m
Red side
Victoryno internet#wifii
Teemo · Top
2 / 14 / 11
32.5% KP
26,785
15% share
11,882g
142 CS · 3.4/m
Sakamoto Taro#1000
Zed · Jungle
18 / 10 / 8
65% KP
50,080
28% share
21,197g
301 CS · 7.2/m
Fang Yuan#333
Orianna · Mid
8 / 9 / 19
67.5% KP
50,262
28.1% share
19,269g
304 CS · 7.2/m
Kâsh hoon#26zz
Caitlyn · ADC
11 / 11 / 8
47.5% KP
39,736
22.2% share
18,543g
274 CS · 6.5/m
EVETSHACOSUPEZİK#Clown
Janna · Support
1 / 11 / 25
65% KP
11,742
6.6% share
11,570g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
