Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 293 days ago
5 / 6 / 12
K / D / A
73.9%
Kill participation
1,345.5
Damage / min
11,281g
422.2 gold / min
11
7 placed · 0 cleared
167
6.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHitokiri#Phys
Yasuo · Top
5 / 3 / 4
39.1% KP
16,604
17.9% share
10,268g
170 CS · 6.4/m
KEINHAPPYENDD#TR1
Zed · Jungle
3 / 8 / 4
30.4% KP
6,996
7.6% share
8,815g
154 CS · 5.8/m
Fang Yuan#333
Orianna · Mid
5 / 6 / 12
73.9% KP
35,946
38.8% share
11,281g
167 CS · 6.3/m
Al Pacino#147C
Sivir · ADC
5 / 12 / 5
43.5% KP
15,625
16.9% share
10,427g
197 CS · 7.4/m
koca bi sacmalik#起死回生
Mel · Support
5 / 8 / 4
39.1% KP
17,469
18.9% share
8,736g
44 CS · 1.6/m
Red side
VictoryGossen#Judas
Veigar · Top
1 / 4 / 0
2.7% KP
2,633
2.9% share
7,197g
132 CS · 4.9/m
ษฑฬพโณวฒฤมฐฆฯ丶ζー#ษพฬメษ
Jayce · Jungle
10 / 3 / 8
48.6% KP
18,013
20.1% share
14,398g
237 CS · 8.9/m
youweremylight#0708
Cho'Gath · Mid
8 / 8 / 4
32.4% KP
17,838
19.9% share
11,159g
174 CS · 6.5/m
madelyncline#1702
Kai'Sa · ADC
16 / 5 / 6
59.5% KP
39,233
43.8% share
15,604g
228 CS · 8.5/m
through with you#0003
Janna · Support
2 / 3 / 27
78.4% KP
11,941
13.3% share
9,482g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
