Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 293 days ago
10 / 5 / 26
K / D / A
67.9%
Kill participation
1,015.1
Damage / min
13,098g
462.6 gold / min
61
31 placed · 4 cleared
23
0.8 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhotline#3333
Tryndamere · Top
1 / 4 / 1
3.8% KP
6,981
5.5% share
11,702g
235 CS · 8.3/m
Sakamoto Taro#1000
Malphite · Jungle
10 / 6 / 13
43.4% KP
25,894
20.4% share
12,784g
186 CS · 6.6/m
desolation#111
Taliyah · Mid
13 / 7 / 14
50.9% KP
35,539
28% share
14,660g
208 CS · 7.3/m
do ya like#whose
Vayne · ADC
19 / 5 / 13
60.4% KP
29,619
23.4% share
16,468g
167 CS · 5.9/m
Fang Yuan#333
Senna · Support
10 / 5 / 26
67.9% KP
28,744
22.7% share
13,098g
23 CS · 0.8/m
Red side
DefeatGLOXINIA SAMA#242
Jhin · Top
4 / 9 / 2
22.2% KP
17,947
20.9% share
10,188g
196 CS · 6.9/m
Al Pacino#147C
Sylas · Jungle
8 / 8 / 8
59.3% KP
20,180
23.5% share
13,542g
201 CS · 7.1/m
gd7#0000
Katarina · Mid
9 / 7 / 6
55.6% KP
24,870
28.9% share
13,467g
196 CS · 6.9/m
The Salvatore#099
Miss Fortune · ADC
6 / 14 / 5
40.7% KP
16,199
18.8% share
10,882g
197 CS · 7/m
Akaza#kaan
Leona · Support
0 / 15 / 11
40.7% KP
6,790
7.9% share
6,845g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
