Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 293 days ago
33 / 5 / 10
K / D / A
69.4%
Kill participation
1,924.5
Damage / min
18,988g
555.5 gold / min
30
4 placed · 8 cleared
131
3.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTerörist Singed#3131
Singed · Top
4 / 14 / 6
31.3% KP
27,451
22.1% share
15,172g
264 CS · 7.7/m
Zeta#963
Nidalee · Jungle
12 / 12 / 6
56.3% KP
29,877
24.1% share
16,886g
217 CS · 6.3/m
Kenzi#KORAY
Zed · Mid
3 / 12 / 8
34.4% KP
22,798
18.4% share
11,701g
203 CS · 5.9/m
Milwdgha#7899
Ashe · ADC
11 / 12 / 7
56.3% KP
35,760
28.8% share
17,934g
247 CS · 7.2/m
Holy Banana#0000
Milio · Support
2 / 12 / 16
56.3% KP
8,070
6.5% share
9,883g
20 CS · 0.6/m
Red side
VictoryTHE 100 Lexa#FEİN
Warwick · Top
8 / 7 / 6
22.6% KP
23,593
14% share
15,303g
240 CS · 7/m
Solarcix#REAL
Lee Sin · Jungle
15 / 8 / 11
41.9% KP
43,486
25.9% share
17,223g
243 CS · 7.1/m
Fang Yuan#333
LeBlanc · Mid
33 / 5 / 10
69.4% KP
65,786
39.1% share
18,988g
131 CS · 3.8/m
Ryuu#Kaida
Sivir · ADC
3 / 4 / 15
29% KP
19,396
11.5% share
15,625g
290 CS · 8.5/m
sigarayıbıraktım#0001
Nautilus · Support
3 / 8 / 23
41.9% KP
15,916
9.5% share
10,611g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
