Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 292 days ago
2 / 3 / 18
K / D / A
48.8%
Kill participation
943.6
Damage / min
9,080g
390.3 gold / min
55
26 placed · 5 cleared
49
2.1 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Bulanık#FENER
Gangplank · Top
4 / 3 / 9
31.7% KP
20,562
17.9% share
13,364g
189 CS · 8.1/m
MRJack#388
Karthus · Jungle
9 / 1 / 10
46.3% KP
20,417
17.8% share
12,134g
214 CS · 9.2/m
asdzxcaxzc#ngm1
Corki · Mid
19 / 2 / 6
61% KP
34,512
30.1% share
16,897g
211 CS · 9.1/m
Akaza#Tuçem
Aphelios · ADC
7 / 9 / 10
41.5% KP
17,338
15.1% share
10,852g
165 CS · 7.1/m
Fang Yuan#333
Brand · Support
2 / 3 / 18
48.8% KP
21,955
19.1% share
9,080g
49 CS · 2.1/m
Red side
DefeatÖKÜÜÜÜZZZZZZZZZZ#1616
Ornn · Top
2 / 4 / 2
22.2% KP
10,206
18.8% share
7,811g
160 CS · 6.9/m
yORGANCI TR#TR1
Master Yi · Jungle
6 / 8 / 3
50% KP
16,821
31% share
9,859g
145 CS · 6.2/m
Scnv7#TR7
Katarina · Mid
7 / 10 / 0
38.9% KP
9,434
17.4% share
10,553g
146 CS · 6.3/m
Schwarz#1616
Kai'Sa · ADC
3 / 8 / 2
27.8% KP
10,571
19.5% share
8,059g
151 CS · 6.5/m
pierce my heart#alle
Blitzcrank · Support
0 / 11 / 5
27.8% KP
7,150
13.2% share
5,674g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
