Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 292 days ago
6 / 6 / 7
K / D / A
27.7%
Kill participation
1,102
Damage / min
14,416g
490.1 gold / min
10
5 placed · 0 cleared
216
7.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFang Yuan#333
Vayne · Top
6 / 6 / 7
27.7% KP
32,416
25.3% share
14,416g
216 CS · 7.3/m
Julián Alvarez#019
Qiyana · Jungle
12 / 5 / 12
51.1% KP
25,374
19.8% share
17,219g
242 CS · 8.2/m
SUN GOD NİKA#TR1
Ahri · Mid
8 / 6 / 16
51.1% KP
32,589
25.4% share
15,719g
211 CS · 7.2/m
Batuu#1191
Jinx · ADC
11 / 7 / 5
34% KP
25,973
20.2% share
13,937g
185 CS · 6.3/m
Cafee#TR1
Pyke · Support
10 / 11 / 11
44.7% KP
12,019
9.4% share
10,981g
30 CS · 1/m
Red side
DefeatSargol#055
Darius · Top
3 / 10 / 5
22.9% KP
6,496
7.5% share
11,198g
193 CS · 6.6/m
willump rush#garou
Nunu & Willump · Jungle
9 / 10 / 8
48.6% KP
18,644
21.4% share
11,959g
153 CS · 5.2/m
Kreâch#MACIR
Taliyah · Mid
7 / 11 / 10
48.6% KP
23,832
27.4% share
12,715g
187 CS · 6.4/m
nick wilde#sly
Lux · ADC
12 / 6 / 10
62.9% KP
23,677
27.2% share
14,583g
208 CS · 7.1/m
ELÇİİİNNNN#TR1
Sion · Support
4 / 10 / 13
48.6% KP
14,453
16.6% share
9,393g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
