Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 292 days ago
5 / 13 / 1
K / D / A
24%
Kill participation
1,031.9
Damage / min
11,351g
406.8 gold / min
18
10 placed · 1 cleared
169
6.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPlayboi Carti#yvI
Zaahen · Top
7 / 7 / 11
42.9% KP
15,482
13.8% share
10,653g
126 CS · 4.5/m
Scylaxv2#12345
Lee Sin · Jungle
8 / 3 / 14
52.4% KP
14,179
12.6% share
12,457g
177 CS · 6.3/m
Toxic#AG29
Twitch · Mid
14 / 5 / 8
52.4% KP
37,072
32.9% share
12,972g
147 CS · 5.3/m
SCkog#001
Miss Fortune · ADC
11 / 4 / 12
54.8% KP
35,085
31.2% share
14,360g
167 CS · 6/m
EMOLOGY#0707
Nami · Support
2 / 6 / 21
54.8% KP
10,706
9.5% share
9,116g
30 CS · 1.1/m
Red side
DefeatFang Yuan#333
Vayne · Top
5 / 13 / 1
24% KP
28,791
26.7% share
11,351g
169 CS · 6.1/m
LEAGUE MAFYASI#MAFIA
Jarvan IV · Jungle
6 / 10 / 9
60% KP
21,014
19.5% share
11,784g
184 CS · 6.6/m
Rigby#1223
Taliyah · Mid
2 / 8 / 8
40% KP
18,160
16.8% share
8,684g
140 CS · 5/m
Zargana hunter#zzzz
Kai'Sa · ADC
8 / 8 / 3
44% KP
27,859
25.8% share
11,780g
187 CS · 6.7/m
XxCrAzYBoYxX#0662
Lulu · Support
4 / 3 / 14
72% KP
12,198
11.3% share
8,370g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
