Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 291 days ago
16 / 7 / 10
K / D / A
45.6%
Kill participation
1,586.7
Damage / min
17,207g
576.4 gold / min
21
11 placed · 1 cleared
204
6.8 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFang Yuan#333
Quinn · Top
16 / 7 / 10
45.6% KP
47,364
27.4% share
17,207g
204 CS · 6.8/m
Blowe#maybe
Diana · Jungle
5 / 5 / 12
29.8% KP
22,587
13% share
13,828g
247 CS · 8.3/m
Ragriser#1111
Syndra · Mid
13 / 5 / 10
40.4% KP
38,258
22.1% share
14,403g
182 CS · 6.1/m
emptiness#asd
Tristana · ADC
14 / 8 / 6
35.1% KP
40,864
23.6% share
16,189g
199 CS · 6.7/m
fsakdfcasdfjkasd#1881
Bard · Support
9 / 10 / 26
61.4% KP
24,061
13.9% share
12,319g
16 CS · 0.5/m
Red side
DefeatCesursx#TR1
Sion · Top
6 / 9 / 4
28.6% KP
14,406
13.3% share
11,374g
181 CS · 6.1/m
XXXTENTAClON#432
Talon · Jungle
13 / 11 / 9
62.9% KP
32,118
29.6% share
16,646g
191 CS · 6.4/m
MiqueIla#Kind
Viktor · Mid
2 / 11 / 9
31.4% KP
16,584
15.3% share
9,024g
163 CS · 5.5/m
OGC Scratch#2539
Kai'Sa · ADC
10 / 14 / 4
40% KP
24,226
22.3% share
14,675g
210 CS · 7/m
Môckingbird#MLG
Morgana · Support
4 / 12 / 16
57.1% KP
21,182
19.5% share
10,229g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
