Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 291 days ago
10 / 4 / 2
K / D / A
31.6%
Kill participation
1,781.9
Damage / min
16,207g
588.3 gold / min
18
10 placed · 2 cleared
271
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAllah Tek Korkum#OTP
Darius · Top
4 / 8 / 1
27.8% KP
12,231
15.4% share
9,308g
136 CS · 4.9/m
halepli int acc#7dak
Viego · Jungle
3 / 5 / 4
38.9% KP
14,251
18% share
9,488g
161 CS · 5.8/m
AÇ YOLU DÖŞEMECİ#KING
Olaf · Mid
4 / 11 / 0
22.2% KP
22,841
28.8% share
11,399g
235 CS · 8.5/m
NONAME#BJK
Kai'Sa · ADC
7 / 7 / 3
55.6% KP
25,808
32.5% share
13,605g
217 CS · 7.9/m
sMâstermindy#ihope
Milio · Support
0 / 7 / 8
44.4% KP
4,220
5.3% share
6,670g
24 CS · 0.9/m
Red side
VictoryFang Yuan#333
Vayne · Top
10 / 4 / 2
31.6% KP
49,090
37.3% share
16,207g
271 CS · 9.8/m
TrueAlpha Rengar#Alpha
Diana · Jungle
17 / 3 / 5
57.9% KP
25,616
19.5% share
15,667g
232 CS · 8.4/m
BetrayerLOL#YOTUB
Poppy · Mid
6 / 1 / 10
42.1% KP
25,688
19.5% share
12,024g
194 CS · 7/m
Tori#toti
Smolder · ADC
2 / 5 / 10
31.6% KP
19,791
15% share
11,963g
210 CS · 7.6/m
Porgamal#101
Karma · Support
3 / 6 / 21
63.2% KP
11,328
8.6% share
9,112g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
