Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 287 days ago
12 / 8 / 13
K / D / A
52.1%
Kill participation
1,803.2
Damage / min
14,670g
524.6 gold / min
17
8 placed · 1 cleared
169
6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFang Yuan#333
Quinn · Top
12 / 8 / 13
52.1% KP
50,430
30.3% share
14,670g
169 CS · 6/m
Kemosahbe#TR1
Malphite · Jungle
11 / 2 / 12
47.9% KP
28,108
16.9% share
13,848g
203 CS · 7.3/m
Rip Uka Uka#TR1
Xerath · Mid
6 / 6 / 19
52.1% KP
37,250
22.4% share
12,497g
199 CS · 7.1/m
buhicepikdegil#4444
Corki · ADC
16 / 4 / 8
50% KP
36,584
22% share
16,155g
204 CS · 7.3/m
Threshizm#THR
Thresh · Support
3 / 4 / 21
50% KP
14,268
8.6% share
9,526g
42 CS · 1.5/m
Red side
DefeatKubi ama üzgün#3838
Dr. Mundo · Top
1 / 11 / 6
29.2% KP
18,199
23.8% share
9,602g
193 CS · 6.9/m
SoreXeN#WİN
Jarvan IV · Jungle
8 / 10 / 7
62.5% KP
17,280
22.6% share
12,786g
200 CS · 7.2/m
KonSTaFunCH#999
Irelia · Mid
8 / 10 / 4
50% KP
18,633
24.4% share
12,391g
220 CS · 7.9/m
Lykia#Poine
Kai'Sa · ADC
5 / 10 / 4
37.5% KP
15,457
20.2% share
10,122g
181 CS · 6.5/m
Tırnakçı Cemil#DavyJ
Pyke · Support
2 / 7 / 5
29.2% KP
6,926
9.1% share
8,070g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
