Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 286 days ago
10 / 5 / 9
K / D / A
47.5%
Kill participation
1,117.9
Damage / min
17,572g
685.1 gold / min
16
8 placed · 1 cleared
242
9.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnot rook#bombo
Yasuo · Top
4 / 10 / 1
18.5% KP
14,528
15.2% share
9,225g
181 CS · 7.1/m
düşle ama düşme#00001
Lee Sin · Jungle
7 / 8 / 6
48.1% KP
19,046
19.9% share
9,963g
133 CS · 5.2/m
Fruezy#TR1
Orianna · Mid
4 / 3 / 7
40.7% KP
23,232
24.3% share
10,287g
211 CS · 8.2/m
Eren Dono#Ace
Ezreal · ADC
12 / 11 / 4
59.3% KP
28,402
29.7% share
12,134g
156 CS · 6.1/m
JokerVSBatman#BUGGY
Neeko · Support
0 / 8 / 11
40.7% KP
10,512
11% share
6,426g
31 CS · 1.2/m
Red side
VictoryFang Yuan#333
Irelia · Top
10 / 5 / 9
47.5% KP
28,673
26.6% share
17,572g
242 CS · 9.4/m
Psychoferrett#TR1
Jayce · Jungle
13 / 4 / 9
55% KP
34,318
31.8% share
15,690g
221 CS · 8.6/m
Low Nine#LW9
Vladimir · Mid
5 / 6 / 7
30% KP
17,329
16.1% share
10,761g
190 CS · 7.4/m
EnEs#Rai
Lucian · ADC
10 / 9 / 7
42.5% KP
20,036
18.6% share
11,628g
148 CS · 5.8/m
13hourstililand7#137
Nami · Support
2 / 3 / 22
60% KP
7,466
6.9% share
8,273g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
