Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 286 days ago
9 / 11 / 6
K / D / A
51.7%
Kill participation
889.9
Damage / min
15,720g
507.9 gold / min
17
8 placed · 4 cleared
239
7.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAzkaellon#1881ˇ
Nasus · Top
3 / 4 / 5
27.6% KP
15,401
13.9% share
14,367g
235 CS · 7.6/m
why u mad#god
Master Yi · Jungle
14 / 7 / 4
62.1% KP
31,446
28.5% share
17,437g
220 CS · 7.1/m
esporcu olcam#ez4me
Vel'Koz · Mid
2 / 11 / 6
27.6% KP
26,134
23.7% share
9,743g
164 CS · 5.3/m
Fang Yuan#333
Lucian · ADC
9 / 11 / 6
51.7% KP
27,543
24.9% share
15,720g
239 CS · 7.7/m
dance with me#dante
Nami · Support
1 / 8 / 18
65.5% KP
9,930
9% share
8,883g
25 CS · 0.8/m
Red side
DefeatUmut Halat#TR1
Yasuo · Top
3 / 4 / 4
17.1% KP
23,863
18.9% share
12,428g
267 CS · 8.6/m
no tolerance#lw457
Sylas · Jungle
7 / 2 / 13
48.8% KP
21,470
17% share
13,378g
234 CS · 7.6/m
Carryrina#TR1
Katarina · Mid
11 / 5 / 10
51.2% KP
34,079
27% share
14,229g
216 CS · 7/m
new dawn#focus
Naafiri · ADC
20 / 7 / 6
63.4% KP
43,499
34.4% share
18,182g
218 CS · 7/m
Lena#Kumsl
Janna · Support
0 / 11 / 21
51.2% KP
3,439
2.7% share
8,368g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
