Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 286 days ago
6 / 4 / 7
K / D / A
37.1%
Kill participation
815.6
Damage / min
14,246g
479.4 gold / min
16
9 placed · 1 cleared
257
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatafozy#111
Malphite · Top
3 / 5 / 4
30.4% KP
19,672
17.8% share
10,807g
209 CS · 7/m
ŞAMPİYONLUK 1 #TR1
Poppy · Jungle
5 / 10 / 4
39.1% KP
18,748
17% share
10,996g
143 CS · 4.8/m
esporcu olcam#ez4me
Vel'Koz · Mid
7 / 8 / 1
34.8% KP
26,638
24.1% share
11,067g
183 CS · 6.2/m
ğğğğğğğğğğğğğğğğ#üüüüü
Lucian · ADC
7 / 7 / 6
56.5% KP
37,556
34% share
14,372g
226 CS · 7.6/m
yui#01309
Milio · Support
1 / 5 / 12
56.5% KP
7,707
7% share
8,012g
29 CS · 1/m
Red side
VictoryFang Yuan#333
Sion · Top
6 / 4 / 7
37.1% KP
24,236
19.8% share
14,246g
257 CS · 8.6/m
Insomnia#531
Jayce · Jungle
11 / 6 / 16
77.1% KP
35,610
29.1% share
17,357g
257 CS · 8.6/m
oLuxBuLux#5221
Zoe · Mid
2 / 5 / 11
37.1% KP
18,793
15.4% share
8,808g
131 CS · 4.4/m
mentally sick#TR7
Miss Fortune · ADC
14 / 5 / 9
65.7% KP
34,227
28% share
16,297g
203 CS · 6.8/m
pixelated kisses#xox
Nami · Support
2 / 3 / 21
65.7% KP
9,392
7.7% share
8,622g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
