Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 286 days ago
4 / 6 / 11
K / D / A
46.9%
Kill participation
1,260.7
Damage / min
11,766g
375.1 gold / min
17
10 placed · 2 cleared
202
6.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryam golemi 2#2222
Ornn · Top
7 / 5 / 15
45.8% KP
22,649
14.3% share
12,215g
168 CS · 5.4/m
atacan#0168
Diana · Jungle
9 / 12 / 11
41.7% KP
33,645
21.2% share
13,689g
188 CS · 6/m
Avalanche#TRdog
Swain · Mid
10 / 1 / 17
56.3% KP
48,949
30.9% share
16,106g
268 CS · 8.5/m
Kral Hozan #TR1
Yasuo · ADC
18 / 9 / 13
64.6% KP
42,993
27.1% share
17,214g
225 CS · 7.2/m
P O S E I D O N#Hozan
Soraka · Support
4 / 5 / 33
77.1% KP
10,421
6.6% share
11,256g
29 CS · 0.9/m
Red side
DefeatAlex Mercer#1v9
Garen · Top
13 / 8 / 7
62.5% KP
39,813
28.3% share
16,352g
220 CS · 7/m
TommAspinal#1903
Viego · Jungle
9 / 13 / 8
53.1% KP
28,989
20.6% share
14,287g
164 CS · 5.2/m
Fang Yuan#333
Vladimir · Mid
4 / 6 / 11
46.9% KP
39,545
28.1% share
11,766g
202 CS · 6.4/m
MuhakemeYeteneği#TR1
Lucian · ADC
6 / 9 / 9
46.9% KP
23,959
17.1% share
11,942g
202 CS · 6.4/m
Parlak Pasif#LGBT
Milio · Support
0 / 12 / 19
59.4% KP
8,190
5.8% share
8,279g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
