Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 286 days ago
16 / 8 / 10
K / D / A
59.1%
Kill participation
1,701.9
Damage / min
15,561g
597.7 gold / min
7
5 placed · 2 cleared
192
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDefkhan#xxx
Naafiri · Top
3 / 12 / 5
22.9% KP
19,307
19.4% share
9,210g
167 CS · 6.4/m
heavenly#정현우
Briar · Jungle
15 / 8 / 6
60% KP
28,511
28.6% share
14,717g
153 CS · 5.9/m
CHA OLUP SALICAM#Tedi
Azir · Mid
11 / 8 / 6
48.6% KP
27,055
27.2% share
11,401g
163 CS · 6.3/m
MuhakemeYeteneği#TR1
Miss Fortune · ADC
2 / 9 / 13
42.9% KP
16,689
16.8% share
10,349g
161 CS · 6.2/m
hep değişiyorum#baki
Braum · Support
4 / 7 / 17
60% KP
7,964
8% share
8,080g
27 CS · 1/m
Red side
Victorybut nobody likes#you
Garen · Top
11 / 2 / 8
43.2% KP
25,265
22.1% share
15,131g
215 CS · 8.3/m
Akûma Undomîell#QeQ
Lee Sin · Jungle
7 / 11 / 7
31.8% KP
16,936
14.8% share
11,301g
154 CS · 5.9/m
Istag#88888
Syndra · Mid
7 / 9 / 15
50% KP
23,589
20.6% share
9,867g
125 CS · 4.8/m
Fang Yuan#333
Varus · ADC
16 / 8 / 10
59.1% KP
44,307
38.7% share
15,561g
192 CS · 7.4/m
Shinya#666
Milio · Support
3 / 5 / 20
52.3% KP
4,406
3.8% share
8,427g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
