Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 286 days ago
20 / 4 / 14
K / D / A
77.3%
Kill participation
1,519.3
Damage / min
16,620g
703.2 gold / min
15
9 placed · 1 cleared
164
6.9 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Hamza#TR1
Urgot · Top
2 / 6 / 8
22.7% KP
13,334
13.6% share
9,921g
171 CS · 7.2/m
bebek piyasasi#7172
Jarvan IV · Jungle
7 / 4 / 17
54.5% KP
15,626
16% share
11,587g
165 CS · 7/m
lanedom is back#TR1
Lux · Mid
13 / 6 / 7
45.5% KP
23,636
24.2% share
11,937g
154 CS · 6.5/m
Fang Yuan#333
Tristana · ADC
20 / 4 / 14
77.3% KP
35,907
36.7% share
16,620g
164 CS · 6.9/m
Twtv PyrisTTT#123
Alistar · Support
2 / 2 / 29
70.5% KP
9,240
9.5% share
9,278g
21 CS · 0.9/m
Red side
Defeatyunik#00001
Aatrox · Top
4 / 6 / 6
45.5% KP
16,265
21.4% share
10,183g
200 CS · 8.5/m
ğğğğğğğğğğğğğğğğ#üüüüü
Graves · Jungle
2 / 8 / 6
36.4% KP
13,667
18% share
9,653g
159 CS · 6.7/m
zab#TR1
Mel · Mid
9 / 8 / 4
59.1% KP
18,674
24.5% share
11,429g
164 CS · 6.9/m
Shiynese#TR1
Yunara · ADC
4 / 10 / 5
40.9% KP
15,072
19.8% share
9,517g
136 CS · 5.8/m
165 Kızıl Saçlı#arıym
Neeko · Support
3 / 12 / 5
36.4% KP
12,446
16.3% share
6,764g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
