Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 203 days ago
16 / 7 / 5
K / D / A
45.7%
Kill participation
1,469.8
Damage / min
15,035g
527.2 gold / min
27
9 placed · 2 cleared
207
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZAFER TÜRİZM#Hsthg
Ornn · Top
0 / 9 / 11
32.4% KP
9,516
9.9% share
9,724g
185 CS · 6.5/m
get back#808
Elise · Jungle
10 / 8 / 7
50% KP
14,485
15.1% share
12,245g
146 CS · 5.1/m
cpmswindler#6790
Lissandra · Mid
9 / 9 / 9
52.9% KP
27,082
28.3% share
13,746g
221 CS · 7.7/m
QL LastFalcon#TR1
Jinx · ADC
12 / 10 / 5
50% KP
38,485
40.2% share
14,859g
184 CS · 6.5/m
FLFearLess#TR1
Milio · Support
3 / 10 / 15
52.9% KP
6,082
6.4% share
8,963g
29 CS · 1/m
Red side
VictoryFang Yuan#333
Annie · Top
16 / 7 / 5
45.7% KP
41,915
31.2% share
15,035g
207 CS · 7.3/m
Sojuhanjan#TR1
Zyra · Jungle
7 / 3 / 12
41.3% KP
19,564
14.6% share
14,613g
268 CS · 9.4/m
Badflower#Bad
Yone · Mid
7 / 7 / 9
34.8% KP
28,069
20.9% share
13,861g
207 CS · 7.3/m
china blaze#TR1
Samira · ADC
14 / 12 / 7
45.7% KP
32,211
24% share
14,943g
177 CS · 6.2/m
атаковать Россию#8292
Nautilus · Support
2 / 5 / 23
54.3% KP
12,660
9.4% share
9,604g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
