Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 203 days ago
13 / 13 / 11
K / D / A
50%
Kill participation
1,332.3
Damage / min
16,335g
403.8 gold / min
33
5 placed · 7 cleared
200
4.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDostum Olmaz#TRR
Swain · Top
3 / 7 / 11
28% KP
30,451
15.6% share
14,393g
239 CS · 5.9/m
OTOTEIST#TAG
Hecarim · Jungle
9 / 11 / 12
42% KP
42,076
21.5% share
18,701g
265 CS · 6.6/m
mütehassıs#judas
Irelia · Mid
16 / 15 / 6
44% KP
48,840
25% share
21,593g
345 CS · 8.5/m
Hanımcı Shrek#eşşek
Smolder · ADC
20 / 6 / 7
54% KP
65,710
33.6% share
25,210g
453 CS · 11.2/m
Eminx#TR1
Janna · Support
2 / 9 / 30
64% KP
8,487
4.3% share
12,845g
27 CS · 0.7/m
Red side
DefeatGÂRDIROP UFÛK#TR1
Mordekaiser · Top
3 / 14 / 11
29.2% KP
55,969
24% share
14,784g
263 CS · 6.5/m
bucali#1928
Qiyana · Jungle
14 / 7 / 12
54.2% KP
52,443
22.4% share
23,751g
289 CS · 7.1/m
Fang Yuan#333
Annie · Mid
13 / 13 / 11
50% KP
53,892
23.1% share
16,335g
200 CS · 4.9/m
kutukutu#D500
Kai'Sa · ADC
14 / 6 / 6
41.7% KP
42,167
18% share
23,208g
333 CS · 8.2/m
Viper Perri#GGEZ
Morgana · Support
4 / 11 / 18
45.8% KP
29,151
12.5% share
13,662g
71 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
