Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 177 days ago
14 / 7 / 6
K / D / A
37%
Kill participation
1,382.8
Damage / min
16,091g
510.3 gold / min
36
13 placed · 1 cleared
250
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeR0TectioN#TR1
Darius · Top
2 / 12 / 3
11.9% KP
9,997
8.1% share
9,171g
174 CS · 5.5/m
DinDjarin#00000
Briar · Jungle
12 / 9 / 6
42.9% KP
29,342
23.7% share
17,722g
239 CS · 7.6/m
mentally sick#TR2
Ziggs · Mid
10 / 16 / 6
38.1% KP
34,775
28% share
14,672g
214 CS · 6.8/m
the hornet user#740
Mel · ADC
18 / 8 / 5
54.8% KP
37,155
30% share
18,265g
231 CS · 7.3/m
RetroHead#VIBES
Karma · Support
0 / 9 / 19
45.2% KP
12,723
10.3% share
9,512g
50 CS · 1.6/m
Red side
VictoryFuwa Aika#333
Vayne · Top
14 / 7 / 6
37% KP
43,603
31.5% share
16,091g
250 CS · 7.9/m
UNİQUESÆFUNACCム#SÆ7ム
Viego · Jungle
16 / 10 / 6
40.7% KP
35,280
25.5% share
15,712g
216 CS · 6.8/m
Krankheit#TR1
Orianna · Mid
9 / 8 / 13
40.7% KP
27,773
20.1% share
13,553g
207 CS · 6.6/m
Dürzü#DRZ
Twitch · ADC
14 / 6 / 2
29.6% KP
22,880
16.5% share
17,307g
236 CS · 7.5/m
rotroq#0000
Nami · Support
1 / 11 / 24
46.3% KP
8,933
6.5% share
10,362g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
