Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 175 days ago
4 / 5 / 5
K / D / A
32.1%
Kill participation
672.3
Damage / min
14,291g
385.9 gold / min
43
19 placed · 4 cleared
329
8.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbelalım#1989
Garen · Top
8 / 6 / 8
57.1% KP
29,937
28.7% share
15,872g
257 CS · 6.9/m
Nâ Bluê#x1xx
Naafiri · Jungle
10 / 6 / 7
60.7% KP
26,321
25.2% share
16,931g
284 CS · 7.7/m
Fuwa Aika#333
Cassiopeia · Mid
4 / 5 / 5
32.1% KP
24,897
23.9% share
14,291g
329 CS · 8.9/m
en güzel halinle#Ben
Xayah · ADC
0 / 5 / 4
14.3% KP
1,797
1.7% share
10,917g
203 CS · 5.5/m
Yeditepe Bitteri#S12
Elise · Support
6 / 6 / 11
60.7% KP
21,294
20.4% share
12,779g
56 CS · 1.5/m
Red side
Victoryfenzz#X5X7
Jayce · Top
4 / 11 / 14
64.3% KP
32,655
24.2% share
15,167g
270 CS · 7.3/m
BÜYÜK KAZANÇ#50TL
Jarvan IV · Jungle
6 / 4 / 11
60.7% KP
20,807
15.4% share
16,365g
258 CS · 7/m
Avalanche#TRdog
Syndra · Mid
6 / 3 / 6
42.9% KP
26,550
19.7% share
16,743g
292 CS · 7.9/m
BURAK31#kaori
Kog'Maw · ADC
8 / 3 / 12
71.4% KP
40,335
29.9% share
18,232g
313 CS · 8.5/m
dc gg kayn#rus
Pantheon · Support
4 / 9 / 10
50% KP
14,737
10.9% share
11,082g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
