Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 175 days ago
15 / 8 / 6
K / D / A
72.4%
Kill participation
1,139.8
Damage / min
16,602g
555.9 gold / min
28
2 placed · 8 cleared
224
7.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi wanna rockkkkk#bobme
K'Sante · Top
8 / 6 / 6
31.8% KP
27,613
21% share
12,641g
204 CS · 6.8/m
Arista#2007
Lee Sin · Jungle
11 / 6 / 11
50% KP
27,300
20.8% share
15,220g
228 CS · 7.6/m
akishalar gelmis#kac
Twisted Fate · Mid
5 / 4 / 18
52.3% KP
21,047
16% share
14,616g
210 CS · 7/m
BURAK31#kaori
Kog'Maw · ADC
20 / 5 / 10
68.2% KP
43,873
33.4% share
18,162g
212 CS · 7.1/m
Pykeopath#payk
Thresh · Support
0 / 8 / 22
50% KP
11,459
8.7% share
9,316g
30 CS · 1/m
Red side
DefeatNâ Bluê#x1xx
Ryze · Top
3 / 9 / 9
41.4% KP
25,834
23.8% share
12,156g
263 CS · 8.8/m
Fuwa Aika#333
Graves · Jungle
15 / 8 / 6
72.4% KP
34,042
31.3% share
16,602g
224 CS · 7.5/m
yunusbabaHOPPALA#POMPA
Yone · Mid
7 / 8 / 3
34.5% KP
20,617
19% share
13,653g
244 CS · 8.2/m
0zibo#Şımoo
Aurelion Sol · ADC
4 / 11 / 9
44.8% KP
15,268
14.1% share
11,099g
159 CS · 5.3/m
Yeditepe Bitteri#S12
Bard · Support
0 / 8 / 20
69% KP
12,899
11.9% share
8,688g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
