Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 164 days ago
16 / 8 / 11
K / D / A
50%
Kill participation
1,652.7
Damage / min
17,993g
521.5 gold / min
20
9 placed · 1 cleared
252
7.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChiefea#TR1
Urgot · Top
19 / 8 / 6
61% KP
42,705
26.9% share
18,779g
206 CS · 6/m
Keşkek#davuk
Warwick · Jungle
8 / 12 / 16
58.5% KP
21,858
13.8% share
14,152g
161 CS · 4.7/m
brainrot31#XDD
Viktor · Mid
3 / 9 / 6
22% KP
40,788
25.7% share
12,655g
270 CS · 7.8/m
Recird#1221
Smolder · ADC
8 / 12 / 15
56.1% KP
43,649
27.5% share
16,032g
233 CS · 6.8/m
Legacy#3727
Nami · Support
3 / 13 / 19
53.7% KP
9,929
6.2% share
10,846g
19 CS · 0.6/m
Red side
VictoryMubarekKudurmadı#TR1
Tryndamere · Top
11 / 9 / 12
42.6% KP
37,032
19.6% share
16,935g
247 CS · 7.2/m
solway firth#gohan
Talon · Jungle
18 / 8 / 9
50% KP
37,086
19.6% share
19,374g
310 CS · 9/m
ForAmazinG#0606
Hwei · Mid
5 / 5 / 19
44.4% KP
43,171
22.8% share
13,346g
218 CS · 6.3/m
Fuwa Aika#333
Brand · ADC
16 / 8 / 11
50% KP
57,019
30.2% share
17,993g
252 CS · 7.3/m
yusufreizzzz#00000
Rell · Support
4 / 11 / 32
66.7% KP
14,695
7.8% share
12,022g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
